Dungeon Quest Walkthrough:
Written by: Hesacon
Dungeon Quest Walkthrough
Dungeon Stage 1 (Quest level 1, stage 1)
This is all small skeletons in an open area, spray or butterfly to your heart's desire.
Dungeon Stage 2 (Quest level 1, stage 2; Quest level 2, stage 1)
There is a wide hallway with stone pillars and a long staircase. Only small skeletons and mages appear on this level. Your best bet is to go down the long stairs, kill any mages down there, then go back up. Hunt mages first and then spray or butterfly the remaining skeletons. There will -always- (at least in the few dozen times I've done it) be something stuck at the bottom of the stairs to the left of your starting point. If there is 1 or 2 monsters you can't find, it's likely they're there.
Dungeon Stage 3 (Quest level 1, stage 3; Quest level 2, stage 2, Quest level 3, stage 1)
This is a long figure 8 cavern. I personally think this is the hardest quest level to solo, especially on Quest level 3, due to the number of mages. Once again only small skeletons and mages appear here (if you're fighting a boss, the bigger skeletons will appear). The whole map is a figure 8, travel in circles around either part of it and hit things on your way through.
Dungeon Stage 4 [The Stairs] (Quest level 1, stage 4; Quest level 2, stage 3; Quest level 3, stage 2, Quest level 4, stage 1)
The stairs, the bane of every newbie out there. It's actually not a hard level to solo and is easy enough as a group. This is the first map with a real "trick" to it. This stage has only mages and large skeletons on it. The trick is to utilize the ledge on the stairs and make circles around the landing between the top level and the level below it that runs parallel. This is one of the two levels in which grenades or rockets have any practical use. There is a glitch where monsters will get stuck on the landing your trying to circle, which makes them really easy prey as a group with a grenade, or picking them off with a machine gun or revs. Just keep circling until you've managed to kill them all, everything will eventually work its way up the map from the bottom. If you have a group, have 3 people stand at the stop of the stairs and spray, and one person circle and distract.

Dungeon Stage 5 [The Rocks] (Quest level 2, stage 4; Quest level 3, stage 3; Quest level 4, stage 2)
If the stairs didn't get you, this one might. This is the easiest level to slip up on. It has both large and small skeletons, as well as mages. It's really easy to go from full hp to dead if you're not careful. There are two tactics to tackling this level.
The first is needed if you're going to solo the level, but can also work as a group. One person goes out and does figure 8s around the rocks careful to avoid being cornered while everyone else waits at the start and kills anything that comes near. The reason only one person goes out is that it is really easy to have one person crash into another, and their monsters will swing at you from the back and, well, you're dead. One person can avoid that, but I wouldn't recommend an e-styler or novice k-styler try it.
The other tactic is to have someone hang next to the big rock using their sword, while the teammates all spray the monsters from the back wall. The monsters will all turn and run under the hanger, but the skeletons won't swing. Aim for the mages first as they will kill your hanger if you don't. Once mages are dead, spray the skeletons to death. If you move from the back wall to say get ammo... the whole thing breaks down, the skeletons will run after the people on the wall, at which point they are basically trapped and dead!

Dungeon Stage 6 [The Pillars] (Quest level 2, stage 5; Quest level 3, stage 4; Quest level 4, stage 3)
This stage is not that hard, but as a group be careful. Don't lead a group of monsters into a teammate trying to butterfly or do something else. This is called homicide, and homicide is wrong. This stage has small, large, and giant skeletons, as well as mages. The giant skeletons look like tiny Superions, and in fact drop the item you need to fight him. They have a 20% Large Skull drop rate. Contrary to popular rumor, shooting them in the head does not make them more likely to drop a skull, but they will die quicker as it drains more from their HP than their AP.
As for tactics, there really aren't any, dodge and weave between the pillars and aim for mages first. Afterwards you can always roll backwards, spray, get to the end, change direction, and repeat. Mages will hit you from across the map and will kill you if left alone.
Dungeon Stage 7 [The Bridge] (Quest level 3, stage 5; Quest level 4, stage 4)
This is by far the easiest stage to solo, and also the easiest stage to die if you have stupid teammates. This is the second of two stages where grenades and rockets are practical. There are large and giant skeletons, as well as mages and mini-Aneramons. Have ONE person cross the bridge. I can't begin to count the times that someone has followed me across the bridge and gotten me killed or nearly so. The trick is to dash/roll in circles around the far side of the bridge. Going in circles means nothing can really hit you, and I've flawlessed this level dozens of times. Kill the mini-Aneramons first, followed my mages. Once they're all dead, it's easy to roll and kill the rest of the skeletons. If you get slowed, dash, otherwise you can roll. If you roll while slowed, the skeletons will catch you and kill you.
Dungeon Stage 8 [The Cave] (Quest level 4, stage 5)
There really isn't any trick to this level and can be difficult to beat just because of the sheer cluster of monsters. This map has large skeletons, mages, and the mini-Aneramons. The map is two connected rooms, but it's easier to do figure 8s in the second room. If you've gotten this far, you should be able to figure out how to win as most dungeon tactics are the same. Go in circles, kill anything that casts spells, then kill the melee.
Dungeon Boss 1 [Superion The Tainted] (Quest level 2+: Large Skull + Skeleton Doll)
Superion is likely the first boss you'll encounter, and has a huge amount of hp. You fight him in the pillar room from Stage 6 and he has with him an army of small and large skeletons, as well as mages. Kill all the mages as soon as the fight begins. Their spray will cause un-needed damage. If you fight him as a group, you can all spray him individually or you can have one person butterfly him to stun him, keeping him in once place so the other three can get clean shots off. He will always move and is really easily distracted. By butterflying him, you allow your teammates to empty entire magazines on him. If your team isn't well organized, you're better off not chancing butterflying him if you're going to get no support fire. When you run out of ammo, you can take a turn butterflying Superion, or butterfly his minions for ammo drops. Monsters respawn, so mages will reappear if you kill too many enemies. When they do, just kill them again.
Dungeon Boss 2 [Aneramon The Wicked] (Quest level 3+: Mysterious Skull + Skeleton Doll)
Aneramon is probably the hardest boss just because of the map. You fight him in the bridge room from Stage 7 and he has with him an army of small, large, and giant skeletons, as well as mages and the miniature versions of himself. You will get slowed very often, making killing off his mage army a pain. Dash when slowed. Kill minions when you need ammo and keep behind him. From experience, this is usually a long battle. Play it like you would Stage 7 and only send one person across. Everyone else can sniper/spray/support fire from the starting point.
Dungeon Boss 3 [Lich] (Quest level 3+: Enormously Large Skull + Devil's Dictionary)
Lich is the hardest boss to get to, you need a rare drop from both Superion and Aneramon to get to him. That being said, he does give 20% extra exp/bounty per level and at the end.
You fight him on his own special level which is like half the pillar room with a huge shrine on the end. (actually, it's stage 9 of dungeon, the last stage of quest level 5) He has with him an army of large and giant skeletons, mini-aneramons, mages, and richies that just drop ammo 60% of the time but only have 40 hp. Circle the room and spray him while one person circles him to distract him. You can melee his tail, but I don't think that stuns him. Kill the mini-aneramons as they appear so you don't get slowed and kill the Richies when you need ammo. Watch out for his meteor attack, it'll look like he is throwing something and a meteor will come down from directly above, making it hard to see. Lich is probably easier than Superion.
Tips for Dungeon:
- Don't get cornered.
- Never massive, ever, it's an invitation to death.
- On levels with a distracter, only let one person do it, more than one will screw up the pattern.
- Travel in circles. Mages can't hit you and skeletons can't catch you if you move in circles. Some constricted levels require you to move in figure 8s, but it's the same concept.
- Kill anything that casts spells as soon as possible. If you're red hp, it won't be the big-ass skeleton that kills you, it will be the mage.
Mansion Quest Walkthrough:
Written by: Hesacon
Mansion Quest Walkthrough
Mansion is the first quest released by ijji and the easiest quest to play as a team for novices.
Mansion is unlike the other quests in that the map you start on is random. However, the next map isn't random. By watching where the portal appears, it's easy to predict which map you'll end up on. If the portal appears on a door that would appear on the full map, what's on the other side of that door will be the next map. For example you're in the basement of garden, there are three portals that can appear. If it appears on a stairwell, you'll be brought upstairs in garden. If it appears in the center to the left, you'll be outside in garden, and if it appears on the wall where there is no door, you'll probably end up on a mansion map.


As for actually playing mansion, there are 9 maps, though there are more maps from garden than from mansion. Any map can appear in any difficulty, but enemies that drop the item for goblin king doesn't appear until quest level 3 (25+) and isn't common until quest level 4 (41+). Quest level 3 and under can very easily be beaten with only a sword, but the shamans in level 4 make a gun handy. Most mobs can just be butterflied either by circle of death or I prefer seesaw.
If you're playing as a team, it's probably best to break up since all maps are big enough to allow you to get far apart from your teammates. Don't run by your teammates with a mob in tow, especially if they aren't looking towards you. If they don't see the mob, a mage is bound to massive them while the rest of them kill them. And it's not nice to get your teammates killed. Instead, travel in circles, the monsters won't catch you and you'll always have a clean shot on the monsters and you stay in the same general area away from your teammates.
If you're doing mansion 41, realize that it's harder to solo than dungeon 41, but as a team it's easier. The last two stages have goblin shamans on them, which have a 20% drop rate for crimson necklaces. They are probably the hardest mini bosses short of prison quest, and are able to slow you for 7 seconds (dungeon will only slow you for 3 seconds). Mages are able to stun you, and being slowed sets you up very well to being stunned. If you get slowed, dash. Tumbling or walking will get you killed. Kill the goblin shamans as soon as they appear.
Mansion Boss 1 [Goblin King] (Quest level 3+: Crimson Necklace + Goblin Skull)
Goblin King is by far the easiest boss. You fight him on the Hall map. He is slow moving and his attacks are slow. He is also the only boss that doesn't have stages you have to clear leading up to him. Just dodge his attacks and spray him. While Goblin King himself isn't particularly difficult, he does occasionally spawn goblin shamans which as I discussed earlier are a real pain. Concentrate your fire on them when they appear. Mages can also stun you, giving Goblin King a chance to actually hit you, but don't bother wasting energy killing them unless you're low on ammo or health.
Prison Quest Walkthrough:
Written by: Hesacon
Prison Quest Walkthrough
Prison is the third and hardest quest released by ijji.
In this guide I am going to assume you're level 41+. If you're not, don't even bother playing prison, you're not going to get any boss items. The Lizard Generals only appear in quest level 4 and 5 (though it is generally accepted that prison 65+ is impossible to beat). If you've made it to level 41, you've probably played the other two quests, so I won't bore you with specifics on how to beat every level except the two that matter.
Prison Stage 3:
This is the easier of the two levels where the Lizard Generals appear, but I've seen people die here. It's a long maintenance passage with a mess hall attached. Your best bet as a team is to split up and send one person to the mess hall, one person to the far end, one to the middle, and keep someone at the start. The Lizard Generals have one difficult feature: their breath. It stuns you and has a very wide range about equal to their height above them and their body width to each side. Once they start breathing, it's too late to pass them, back off and wait for it to subside or you will be caught.
Prison Stage 4:
You will die here, a lot. This stage is a long tan curved sewer and is very narrow. A bunch of Lizard Generals spawn here, and their breath goes the width of the stage and the entire height, you can't get over it. Kill them as soon as possible. This stage is very tricky for a team, as you all have to split up and avoid killing one another. While you're running away, monsters that were following you suddenly find themselves closer to your teammate and go towards them. You have to play like a team here, one weak link in the chain can get you all killed. If someone is stuck at either end of the map and big guys are going towards them, get their attention and pull them away so your partner can escape. Monsters take the shortest path towards whoever is closest to them. Stay to the inside wall except if you need to pass, this will make all the monsters go to the inside wall and allow you to pass to the outside. Alternatively, you can try to wall slash and keep above the enemies, but it's slower and the Lizard Generals can reach you with their attack. Mages are the hidden threat here, since there is a lot of them and one of their attacks is very hard to see (they throw nails). They will take a toll on your health. Keep in mind when the Lizard General starts to breath, it's too late to pass them.

Prison Boss 1 [Kobold King] (Quest level 4+: Platinum Earring + Gold Earring)
Kobold King (or whatever ijji calls him) is a fairly easy boss considering how difficult getting his items are. He spawns on the 4th map from Prison 41+, but luckily only the smallest lizards spawn with him. Someone should lock him in the middle while everyone else shoots him from either side. Just butterfly the small enemies for extremely easy ammo drops. If for some reason the person locking him dies, someone else can take over, or he is really easy to just pass and shoot. He doesn't move too fast and the other lizards are short. Just follow the same tactic you did on normal quest. When shooting him, aim for his crotch and not his chest/head. For some reason those shots tend to miss him. Be careful about his breath attack, it can kill you from full health if it hits you full force, but it doesn't stun you. That attack is the only reason Kobold King isn't easier than Goblin King.
Prison Boss 2 [Broken Golem] (Quest level 4+: High-Class Gear + Kobold Doll)
Broken Golem is supposed to be the hardest boss you can fight, but I find him easier than Superion. He is really more of a mech than a stone. He appears on the first stage from quest level 4 and once in a while will spawn a few Lizard Generals, but that isn't common. Kill them as soon as they appear and have someone lock the boss. The enemies aren't hard to butterfly, making ammo drops very easy to come by. If for some reason you don't lock him or the person locking him dies, he does have some nasty attacks that can do a lot of damage to your whole team at once. I don't recommend not locking him or he becomes harder than Superion.
Quest Weapons Guide:
Written by: Hesacon
Recommended Guns:
Machine Gun - The best weapon you're going to find for quest. While it is rarely seen out of the sprayer deathmatch for match games, it finds a nice home in quest. 120 rounds per clip and 2 clips. Picking up an ammo drop will completely refill 120 shots for the machine gun. While it is very inaccurate at any real range, it is fine for fending off mobs and you'll never need to reload. Personally I recommend never reloading. I always keep a fresh 120 round clip unused in case all my teammates die, since ammo drops can be scarce when you really need them. Use your first clip and just pick up a drop when you see it or switch to your second weapon/melee when you run out of ammo unless you absolutely have to.
Rifle - The most accurate weapon you'll find, fastest too. It's lighter than a machine gun, making it more portable as a secondary weapon. The problem is you have to reload it and you only have 40 shots to a clip. At lower levels you may have to rely on it. As for a second weapon behind a machine gun, this is a great way to go.
Revolvers - Also accurate, and powerful. They cut through HP between 70% and 90% directly to HP, ignoring armor. You can kill any of the lower monsters like goblins or mages in two hits if you HIT. Hyshka and I tested dual-revolvers on Superion, and while it took the two of us a long time to beat Superion (low ammo count), we did kill him when he had 1/4 of his health bar left. He had a lot of AP left when we killed him, but the revolvers went straight to work on his HP. These are the most common weapons to be used dual. Dual-Revolvers + reload shot will end most mobs chasing you quickly. Their limit clip size means you can't afford to miss, and they are slow so you need to dodge while you fire. Once you go back to match games after using revolvers in quest extensively, you'll notice your aim has significantly improved.
Mediocre Guns:
Sub-Machine Guns - Like a machine gun, only with lower clip size. They are faster than a machine gun and often more damaging, but you'll need to reload often and can't take advantage of ammo drops as easily. They are also wildly inaccurate mid range and up.
Pistols - Accurate and fast, but low clip size and damage doesn't make me a fan of them. You'll run out of bullets faster with these guns than any other weapons, which when there are still half the monsters left alive isn't a particularly useful thing.
Rockets - These serve one real purpose that can be easily accomplished by a well placed grenade. Rockets are only good against mobs. 50 damage on one monster is pointless due to the rocket's low clip size and ammo count. However, if you have the job of distracting large groups, rockets become useful. Hitting 12 monsters for 50 damage is worth it. I still wouldn't recommend losing any armor over carrying one of these and not using one unless your job is to distract.
Abysmal Gun:
Shotgun - The only abysmal weapon to use in quest. Low ammo, inaccurate at range, and dealing most damage to armor means it'll take between two and three point-blanks to kill a monster, even using higher level shotguns. While shotguns are wonderful for taking on one opponent in a match game for very high damage, against 38 or 44 monsters you'll run out of ammo before it makes any difference.
Melee Weapons:
You have two choices, dagger or sword (kodachis are lumped in there but discouraged due to weight). Daggers are much lighter, but you can't block or butterfly, making fighting large groups harder. However, bosses like superion can be stunned when hit with a melee weapon. Since a dagger doesn't have an extended animation like a sword, it's quicker and easier. Staying on the ground makes you able to be hit by other monsters, but if you miss a step on your butterfly you can be hit just as hard.
Frequently Asked Questions:
Written by: Hesacon
Q: How do I do higher level quests?
A: Quest is broken up into 6 levels, level 0 (levels 1-4), level 1 (levels 5+), level 2 (levels 13+), level 3 (levels 25+), level 4 (levels 41+), and level 5 (levels 65+). In order to do quest levels 2, 3, and 4, you have to buy torn pages from the shop for bounty. To do quest level 5, you have to find torn page 65 drops by killing bosses.
Q: Does shooting the big guy in the head/killing him with only melee/etc. gives you a large skull?
A: It makes no difference how you kill a monster, it will not affect the drop, it's 20% no matter what.
Q: But then why do I always get a large skull when I shot him in the head?
A: It just so happens that the 20% chance of getting the item actually happens when you were shooting him in the head. It wasn't because you were shooting him in the head, it was dumb luck.
Q: I swear it works.
A: You're stupid.
Q: How do I get boss items?
A: You can get boss items starting on page 13+ dungeon, page 25+ mansion, or page 41+ prison.
Q: What are the boss combos?
A: Goblin King: crimson necklace + goblin skull
Superion: Large skull + skeleton doll
Aneramon: Mysterious skull + skeleton doll
Lich: Enormously Huge Skull + Devil's Dictionary
Giant Lizardman: Platinum Earring + Gold Earring
Broken Golem: High-Class Gear + Kobold Doll
Q: How do I beat a boss?
A: Ctrl + F this page and look for the boss.
Q: How do you lock a boss? I can't do it.
A: Bosses get stunned when hit with a melee weapon, so long as you keep hitting them with a melee and moving, you can lock them. Either a sword or a dagger will work. With sword, you need to cancel the slash with block either by butterfly or going slash-->slash-->block. Just look at these pro youtube videos from Retardz/Rambo Clan:
Dagger: http://youtube.com/watch?v=SM1l_6S6qRk
Sword: http://youtube.com/watch?v=bV4dmaM8lTY
Q: Do I need to hack to beat a boss?
A: Watch the above videos for your answer.
Q: OMG someone ran away without using a boss item!
A: That's not a question, but get over it. Boss items are common. If you really want to boss that bad, come quest with -SoV-.
Q: I spray and tumble but I keep dying, why is that?
A: Well, you're probably playing quest because the big bad k-stylers kicked your ass in match games. Guess what, k-style is applicable to quest mode, too. You should learn it. Use your melee to move, don't use tumble to move.
Q: What does raw meat/small skull/iron earring/etc. do?
A: They are for show or sell, think of them as crappy treasure. I listed the boss combos earlier in this FAQ, if the item isn't listed for any of the boss combos, it's worthless and you can sell it.
Q: I go Superion's/Aneramon's/etc. Sword, why can't I equip it!?
A: It's not an equippable item, unless you're talking about the Demon Bringer.
Q: So then what do I do with Superion's Sword?
A: You can sell it or keep it to show it off, but it's not useful for any other boss.
Q: What should I kill first?
A: If it casts spells, kill it FIRST. If it can hit you at range, kill it SECOND. Anything else you can leave until the end to kill, since they can't really harm you unless you stop moving.
Q: I keep dying, what should I do?
A: Keep playing, always move, and learn the quest equivalent of K-Style.
Q: How do I K-Style?
A: There are dozens of K-Style guides on ijji, gunzfactor, and google. There is also one on the SoV site here: SoV's K-Style Guide - by Kione and Cloudsvii. You might also benefit from reading the Gladiator Guide.
Q: Wow, all this is impressive, how can I join SoV?
A: You can join SoV by reading the instructions here.

