Skills Guide:
Written by: Ununoctium
This is a guide to characters and their skills. All the main stuff are on the ntreev website but if you're too lazy to check there
In addition, I will be adding my interpretation of the skill for PvP uses, gauge its usefulness, and when (not) to use it.

Arme Mage
Black Magic
Stone Curse :Mage’s 1st grade Black Magic spell that turns enemies into stone. This skill has a wide range and high attack strength, and is favored by many Mages. Stone Curse can be followed by other skills such as Earth Wave to create combo attacks. This skill also has a high chance of countering enemy air attacks, and it’s effective when enemies attempt to jump towards your character to inflict damage.
Lightning Bolt: Mage’s 2nd grade Black Magic spell that shoots a long lightning
bolt straight toward the user’s front. The bolt’s direction can be raised or lowered while it is cast, and the bolt reaches all the way to the other end of the screen. Lightning Bolt is very effective in maps designed in a straight line, such as the Gorge of Oath, and can be followed by other skills to create combo attacks. This skill is also useful for holding down enemies during team fights.
Meteor: Mage’s 3rd grade Black Magic spell that is considered the most powerful attack
spell. Summon meteors that fill up the game screen, and inflict damage once when
they hit enemies, and again when they explode. These meteors cause more damage when they explode than when they collide against targets.
Meteor’s explosion spots are limited to the same height of the user. It means the casting location can interfere with this skill’s effect. Lower enemies may not be effective if cast at the upper part of the map, and vice versa. Mages usually cast Meteor spells at the lowest part of the map, or at the same level as the majority of the enemies.
White Magic
Magic Shield: Mage’s 1st grade White Magic spell that casts a magic shield around the user. The magic shield disappears when it’s inflicted with a certain amount of damage, and its defense strength does not increase if the user’s level and defense strength are increased. Therefore, the shield can be broken by one hit if the attacker is high-leveled.
Reverse Gravity: Mage’s 2nd grade White Magic spell that enables the user to change the gravity and attack enemies by launching them high in the air, and then forcefully crashing them to the ground. This skill has a 100% success rate on enemies perpendicular to the user, and is very useful against agile foes.
Cure: Mage’s 3rd grade White Magic spell that enables the user to spin and move while shooting heart signs that will restore HP to allies within close range. This skill’s effect is not affected by the user’s level and stats, unlike Combat Alchemist’s Cure.
Despite this drawback, Magic Shields can protect its user from becoming frozen, and from getting killed from 5 hit combo attacks. Magic Shield’s true purpose is to provide an opportunity for the caster to counterattack, or evade enemy attacks after performing a skill with a long delay.
Arme Mage
An extremely fun class to use in PvP. This class is hard to start off with and it may seem like you are extremely disadvantaged on the rare occasion an elesis gets you in a combo, but when you face a mage with another class, you'll realize how powerful arme is. The Ground Pound move (attack + jump) immobilizes an opponent allowing you to throw them easily. Stone Curse is also a great asset. It has a nice forward range that immobilizes enemy and does extremely high damage, especially at low levels (I've seen 100+ damage). Lightning Bolt can be used to hit a camper that you don't want to face in hand to hand combat or someone in front of you to immobilize them then throw. And finally, Meteor, probably one of the deadliest attacks in PvP. Almost impossible for beginners to dodged and sometimes impossible for even experts to block. Meteor covers most of the screen and blows everyone up for maximum pwn
Mages suffer from a great weakness to Lires. They pretty much have no defense unlike elesis so the arrows end up doing greater than 10 damage each. It is also difficult to get out of a lire combo until you fall down (at whcih time you may be falling over dead).
Arme Warlock
Tornado: Warlock’s 1st grade attack enables the user to summon Sylph, the wind spirit that casts a powerful tornado on the ground. When an enemy is hit by the tornado, the enemy will be pushed back, and is immobilized for a short period. This creates a chance for the Warlock’s team to strike the enemy. This skill is especially effec-
tive in dangerous maps like the Gorge of Oath.
Fire Ring: Warlock’s 2nd grade attack triples the user’s defense for 15 seconds. The user is nearly invincible when using this skill, and will lose very little HP, even from Elesis’s combo attacks. Fire Ring enables Warlocks to match Knights in melee battle, but only temporarily. This skill’s duration doesn’t last long and repetitive use rapidly depletes MP.
Blizzard: Warlock’s 3rd grade attack summons a powerful blizzard around the caster to freeze enemies within close range. The blizzard doesn’t cover the entire map, but it can be very effective at defeating groups of enemies at once.
Arme Warlock
I have not faced very many warlocks in PvP therefore, I cannot give an indepth analysis. Based on from what I have seen, it appears warlocks have a magic shield that will reflect arrows right back. This eliminates arme's natural weakness to lires. Arme's Blizzard functions as a much stronger Stone Curse that covers a far greater area.

Lire Archer
Big Shot: Archer’s 1st grade level attack that enables the user to shoot 5 arrows at different angles to damage targets. This skill has high attack strength, but it doesn’t have enough power to be used as a critical or finishing blow.
Arrow Rain:Archer’s 2nd grade level attack that enables the user to shoot a volley of arrows that will arc and fall over a wide area. The arrows are shot above the user’s head, so this skill is effective on targets above the user.
Shooting Star: Archer’s 3rd grade level attack that enables the user to shoot a large volley of arrows that spin in a spiral to inflict great damage to targets. This spinning allows the arrows to spread over the entire screen, making this attack difficult to dodged. This skill is especially effective at causing critical damage to enemies at close range.
Lire Archer
Archer is really fun to use in PvP. Some important skills you need before using Lire however, is the advanced use of grabs and aiming the bow. With grabs, it's possible to fire a big shot and then throw them for a great damage combo. Also, if an opponent is above you, Arrow Rain will do tremendous damage to them. In survival mode with lots of people, Shooting Star can do great damages to everyone around. It is essentially a spinning meteor attack.

Ronan Aegis Knight
Black Magic
Divine Slash: A useful attack that can be used at the end of a combo to deliver a devastating downward blow.
Furious Rush: An attack that lets you quickly dash at a distant opponent to toss them in the air with your shield and slash them in the air.
Blade Buster:A powerful attack that summons a magic filled rune that explodes in a certain range to annihilate the enemies.
White Magic
Rune Flare:Uses the force within a crystal rune to create a vortex around the body. The vortex can collect up to the maximum of 3 runes. When used together with magical or physical attacks, their destructive power is greatly amplified.
Magic Defense:A magic shield that allows you to protect your team.
Tempest Slayer: This skill summons an ancient spirit to help attack your foes.
Ronan AK
Ronan's 3rd job is definitely really fun to use. It's skills make it a great camper and also a versatile chaser. When camping, moves such as its shield block and Furious Rush allow great defense/counter attacks. Furious Rush, Blade Buster, and Tempest Slayer, all have very long range and devastating attack power. When you can't get some of your mp attacks to hit properly, use Rune Flare and Psychic Force. Magic Defense really isn't too useful in PvP so don't really bother with that too much.

Ronan Dragon Knight
Black Magic
Infinity Sword:Dragon Knight’s 1st grade attack deals a 3 hit thrust attack. The very first hit to the lower body will throw the enemy in the air.
Sword Tempest:Dragon Knight’s 2nd grade attack enables the user to dash at the enemy while spinning to deal multiple combos. The skill finishes off with a massive downward strike.
Roadstar Chaser:Dragon Knight’s 3rd grade attack enables the user to rush at the enemy for a strong first attack which is followed by summoning a force of the rune to raise a big claw like energy form to finish the enemy off.
White Magic:
Holy Inferno:Dragon Knight’s 1st Grade White Magic spell rains down the holy sparkle which will raise the HP recovery rate for you and your team for a short period of time.
Rune Spell:Dragon Knight’s 2nd Grade White Magic summons a large Rune force to spread the attack in a wide range to hit multiple enemies at once.
Dragon Breath:Dragon Knight's 3rd Grade White Magic summons a dragon to charge forth breathing fire to annihilate the knight's enemies.
Ronan DK
I love using Ronan DK for some cheap but effective moves. First of all, unless you're facing runners, there's really no point to more than one mp bar in PvP. Just spam Infinity Sword and Holy Inferno and you'll be fine. Second of all, DK has a special up + down + z attack that can be useful in aerial battles. And lastly, DK retains the SK abilities to do some pretty amazing and easy grabs!

Ronan Spell Knight
Black Magic
Rune Spiral: Draws a magic circle which amplifies the magical strength of the sword.
Giga Crash: Rapid combo attack followed by a powerful upward cutting motion that will launch the enemy into the air.
Kanavan Strike: Draws a magic circle with a sword in which a sword of light will appear inside and attack the enemy.
White Magic:
Holy Bless: Increases attack power by endowing the magical sword with blue energy. Party members within the magic circle will be effected as well.
Blast Bomb: Summons a burning meteor from the sky which inflicts massive damage (if it hits
Lunatic Force: Summons tiny ice sphere which will inflict tremendous damage on the opponent that touch them by trapping them in giant ice thorns.
Ronan Spell Knight
In PvP, you'll be using mostly Black Magic. Rune Spiral is a great way to lower the enemy's health or finish them off. It's the basic skill and functions like mega slash except rune spiral has lower delay. Giga Crash is a great way to charge into the fray as during the entire period, you are invincible. And if you get the chance, Kanavan Strike is a great way to finish off all of your opponents in one shot.
Ronan can move extremely fast but it lacks control. On maps such as Gorge of Oath, ronan tends to fall off on its own a lot.

Lass Thief
Thunder Slash: Thief’s 1st grade attack enables the user to concentrate his energy, and shoot a powerful shockwave at a target. Since Lass does not possess many finishing skills, this skill is effective to finish targets in critical condition after their HP is whittled down with normal attacks. Impact Slash has a short activation time and high accuracy, but it’s not effective at countering the critical skills of enemies.
Evil Attack(Emo Attack): Thief’s 2nd grade attack enables the user to critically wound enemies at a 50% success rate by aiming at their vital points. Evil Attack will put enemies in critical condition, regardless of their level and remaining HP, in a brilliant flash of light if it is successful. This skill leaves the opponent in fatal condition regardless of her remaining strength, so it’s best to use it on an opponent
that has a lot of strength remaining. When this skill is used on an enemy preparing for a level attack, this skill’s attack will be considered a counter, and immediately finish the enemy.
Final Strike: Thief’s 3rd grade level attack enables the user to shoot multiple sword spheres in the air after performing a high, backwards jump. This skill has extremely high attack strength, but may miss if the user fails to aim the skill correctly. Final Strike cannot inflict much damage to targets with enough MP since it activates a counter. Players will need to practice this skill in order to really use it effectively.
Lass Thief
Thunder Slash is just a basic attack and should be used sparingly as it is not that strong. Evil Attack is for someone who is willing to sacrifice 2 bars of MP for nothing as it does not always succeed. However, if it does succeed, the enemy will be put in Fatal and will be immobilized long enough for you to throw them to death. Final Strike is hard to aim, so you'll probably need to practice it.
Lass is an extremely strong class. The mobility, though not the fastest, is very controlled. The double jump and aerial attacks gives them dominion in sky fighting. The knife throws gives them a snipering edge on maps with elevation. And most annoying of all, lass has a higher grapple ability.

Ryan Druid
Twin Blade: Druid’s 1st grade level attack that enables the user to smack a target with his axe to launch the target into the air and then smash the falling target downward. This skill is favored by many Druids for its short activation time and 100% success rate of creating an opportunity for a follow-up attack. This is the only skill that Druids can use quickly since they usually suffer from long attack delays.
Titan Axe: Druid’s 2nd grade level attack that enables the user to
jump high and deliver a downward blow to a target with an axe.
The impact of the attack causes an earthquake that will inflict splashed damage to all other enemies standing on the ground. However, this skill can be easily dodged since it has a slow activation time. This skill is effective on enemies with low HP and in battle situations where enemies cannot evade the Shockwave.
Resurrect: Druid’s 3rd grade level attack that makes Ryan an essential member of a team: he can cast a magic spell that will resurrect allies for a 30-second duration. While Resurrect is in effect, defeated team members can resurrect with 20% of their HP restored without consuming their lives. This skill’s effect is canceled after one member is resurrected, but it’s very useful in Quest mode or any other team battle situations.
Elesis Sword Master is not included because the skills and mobility is reminiscient of Knight. In addition, Sword Master is definitely not popular in PvP especially when you can just use knight.
Lass Assassin excluded until I get the class unlocked and get practice in it.
Arme Alchemist not included because I do not know the skills that well.

